@Six-Shooter. Well the site is about 8 years old now and the game has been dead for at least two of those. You can hardly expect to ge tthe same amount of sign-ups as we did say 4 years ago..
ew.. yeah its dangerous business.. face into glass on edge of desk or similar and these things really are pretty lethal. Im either sitting down with mine of theres a useful railing thing behind my desk which keeps me grounded if standing.
HEHEHE yeah im fine. i didnt actually break anything, just bruised stuff a lot (my ego mainly) im all better now though, so i will be back to playing eat saber and Pavlov..
Also yeah i broke out in an all over body sweat the other day, then my mouth went all watery and i realised i was suffering from my first go of motion sickness.. Pulled the headset up off my head and 2 seconds later i was fine. But for those few seconds things did feel VERY odd..
Eek! The only thing I've broken in VR is a massive sweat! I hope you're alright, Nobby. Take it easy, play some comfort VR games, and you'll be back to throwing your arms and head around in no time
Ouch! but yeah for VR, esp. a Vive you need a big empty room in best case scenario. The friend of my sister has a 20qm room reserved for it and never is completely alone when playing, just in case he is near a wall or the desk in the corner. get well soon.
Registered Member #13
Joined: Mon Jun 27 2011, 10:31AM
Are these car paintable/stickable from beginning? Can't remember lol..
And about the Bugatti, I can't figure out a way of how it shuold work to use whole-vinyl on them. Because when you load the new texture into the game you have to restart the game to be able to see them, am I wrong? And when you restart the game, the Bugatti won't be stickable again (you need to get into the stickershop and put a sticker on somewhere, you know..)
Cinque is stickable but only the side panels normally..
You put the texture onto a golf...(for example) it will look messed up.. But when you turn it to bugatti it will fit perfectly (and won't need texmod running..)
very easy solution but also had me thinking for a while heheh!
dont get hopes up for transfer of F livery to cinque just yet. these unpaintable areas of cars seem to just use a tiny square (if not a single pixel) of colour on the texture to determine the general colour of multiple areas of the car.
I made a simple spectrum of colour texture to place on any car like this to help find out where on the main texture these 'common' colours were placed. (useful for finding hidden things! try it. You can see on the cinque that the main body, lights, wing etc etc all use the same shade of purple.. so it would be somewhere in the bottom corner of my spectrum texture.
all of this would be much easier to find/work out from within 3Dmax.. but that requires ripping all the models ect from the game and although it's possible/I'm able to do that, I simply dont have any time at the moment. and its more fun this way heheh
Registered Member #37
Joined: Thu Aug 18 2011, 11:18PM
Yeah bummer @ that model texturing that way. At least the color is changeable but yeah, bummer sort of. [edit] removed some stuff after reading your other post in the templates topic [/edit]
probably worth you looking at the whole thread.. but you will see a post from me on that second page with a big 'do not use this template' image.. it explains why you cant really use individual colours on that main body section..
looks nice though AJ to start with I had a similar idea heheh