Here is a rough preview. It's not even a months worth of progress. [Clickety Click]
I have a rough understanding of 3D concepts due to school and OG help from Nobby on teaching me basic concepts back in the day. I'm learning something new every time I work on the mod
I'm a beta tester as well. In addition to beta testing I'm making my first car mod. An Acura Integra Type R with a JDM front end conversion (what I drive in irl haha)
Would love to hear some news on it. I saw that it had moved to turbo duck but couldn't really find info.. Its alive? Any info would be interesting, Audrey thanks!
Yooo it’s been a phat minute. Hope y’all are doin good. Saw that test drive is makin a comeback which is so dope. Cant wait to see what they come up with
Registered Member #358
Joined: Sun Apr 29 2012, 11:56AM
Posts: 16
Hi all,
I've followed tutos and indications here and there about how to unpack game and decrypt database... My aim is to get and use PNJ clothes. I've reached it partially :
Spoiler:
Spoiler:
partially... because for me in the moment that's only local view
I've already seen few players wearing PNJ clothes at the casino. How do they proceed ? Any idea ?
Interesting stuff.. How about doing a write up for the site. Explain what you did, how you did it. tools needed etc.. if need be we can then look into it and do a full tutorial write up, so anyone can have a go
1/ make a backup of your TDU2 folder (you usually find it at C:\Program Files (x86)\Atari\) ; 2/ place at the root of that folder files of Knyazev's universal launcher and unpacker archives ; 4/ next operation needs around 15GB of free disk space ; check that's OK for your partition ; then : double-click on unpack_full batch file ; unpacking takes about 15 minutes ; 5/ once done, enter Bnk folder ; the two first sub folders are the ones we'll use ; open database folder and place in it "tdudec.exe" and the 2 batch files "decrypt-database.bat" and "encrypt-database.bat" ; 6/ make a copy of db_data.cpr file ; launch decryp_database.bat : a new folder "db_data" appears ; 7/ start the hexa editor and open that "db-data" file ; on right column you see characters view, on left one hexa view ; 8/ let's have a look at Bnk/avatar/clothes folder. Now let's decide what item we want to get... let's change shirt fugitive with Adam's one. First, copy m_pn_t_shirt_adam.bnk to eden where we find m_ed_t_shirt_fugitive_01. Note that name length of source must be inferior or equal to destination 's one ; 9/ from the hex editor, do a character chain search for M_ED_T_Shirt_Fugitive_01 and replace whole name by M_PN_T_Shirt_ADAM followed by seven 00 (0 in hexa), so we get exactly same length for modified name. Or quicker, make a few instances replacement if your editor provides that tool (you can work with array of bytes too if you know right values) ; 10/ save and quit editor. Then, launch encrypt_database.bat and confirm overwrite within CMD window ; 11/ now open TDU2_Universal_Launcher we've placed in TDU2 root directory. Select Offline, press Run game... then enjoy !
Spoiler:
Greetings to Speeder, Djey, Tomsolo... Knyazev, Luigi Auriemma, Sethioz... all people who unleashed fun and creativity by breaking TDU2 limits.
so in short. unpack the game. then decrypt the database, change the name of the file you are swapping, for the name of the file you actually want using a hex editor. re-encrypt the database and run.
Oddly enough no links were really needed Other than your batch files to decode and re-encode the database ( which most of us that use the decrypter normally do manually), all the others we have direct links for on this site. ( saves having to go offsite to get them ).
Wasnt actually that far off what i thought had to be done. pretty much swapping one file for another. just done via the database rather than swapping the actual files. Cool, nice one for that. im sure one of us will get that written up as a nice tidy tutorial soon enough, then added to the tutorial section. Again, cheers for that mate.
But isn't it easier only to swap the files? I mean e. g. replacing the m_pn_t_shirt_adam.bnk by m_ed_t_shirt_fugitive_01.bnk - similiar as you mod the cars.
Does the hole hexeditor-thing make other players see that you swapped the clothes? Otherwise that would not be necessary.
And one little question. Which hex-editor do you use?
StanleyV wrote ...
7/ start the hexa editor and open that "db-data" file ; on right column you see characters view, on right one hexa view ;
I don't really understand what you mean by that?
I opened the db_data with a hex-editor and it looks this way
Registered Member #358
Joined: Sun Apr 29 2012, 11:56AM
Nobby76 wrote ...
Wasnt actually that far off what i thought had to be done. pretty much swapping one file for another. just done via the database rather than swapping the actual files.
If you swap files using other method like managing .bnk files with MiniBnkManager, you get invisible avatar parts like on that image :
Registered Member #358
Joined: Sun Apr 29 2012, 11:56AM
@DonnieB : first, thx a lot for your sticker works, great stuff
Unfortunately, that's only local view But that's possible to get this visible by other players as I already told. I've edited the text for "on left one hexa view" ; I use a similar editor as yours called EditHexa.
At first thx But i'm not the only one who did the stickers and vinyls.
btt: My mainquestion was, is the hexedit really needed? When you mod cars, you don't need to hexedit something. You only replace the original bnks with modded bnks. That should work out here too, at least i think that.
I will test it at the weekend and post the outcome.
Another interesting thing would be a list, which file contains which outfit (in best case with screenshot). I don't know if someone has the time and mood for prepairing such a list. (The filenames aren't really convincing in the most cases).
Edit: I put all pics of the thread into spoilers. So we don't kill our mouses by scrolling.
Damn, it really does not work the easy way. You see it transparent like on you last pic. So i have to check out the hexedit.
I checked the hexeditor. I tested your example. found the M_ED_T_Shirt_Fugitive_01 and replaced it with M_PN_T_Shirt_ADAM. But i don't know which items i have to change to "0".
Can you create a little "pictorial" (i mean only step 7 - 9)?