Here is a rough preview. It's not even a months worth of progress. [Clickety Click]
I have a rough understanding of 3D concepts due to school and OG help from Nobby on teaching me basic concepts back in the day. I'm learning something new every time I work on the mod
I'm a beta tester as well. In addition to beta testing I'm making my first car mod. An Acura Integra Type R with a JDM front end conversion (what I drive in irl haha)
Would love to hear some news on it. I saw that it had moved to turbo duck but couldn't really find info.. Its alive? Any info would be interesting, Audrey thanks!
Yooo it’s been a phat minute. Hope y’all are doin good. Saw that test drive is makin a comeback which is so dope. Cant wait to see what they come up with
Registered Member #1689
Joined: Fri Aug 02 2013, 02:39AM
Posts: 140
Has anybody really gone into full customization of a TDU2 save? There are quite a few tools out there that allow you to edit your money, stats, etc... Granted. But I've been looking further into the saves.
I have uploaded 3 DATA files for you to look at (download), 2 pertaining to PS3 saves. The third is a PC gamesave, which I haven't the slightest clue how to decrypt/edit.
Now, as you can see in both PS3 save files, the header is obviously the same...
Go directly below the header. At offset 1C, a list of ALPHABETICAL traits are listed, ranging from "arrays" (what are arrays?) to simple definitions. Each definition is separated by "00" (hexadecimal).
Directly after all of the text definitions, there is a big break, shown as "w.x.y.z.AAAAA". I'm assuming that this tells TDU2 that "This is the end of the definitions, now starts reading the data below this." It's like an end statement.
After the "end statement," the jumbled mess of big-endian numbers and letters comes out. It starts off as "00 00 00 00 00 00 (hexadecimal). All of the following statements, in my theory, are separated by a single "00" or double ("00 00").
Another thing I can confirm - in the PS3 savedata, there is always a set of characters before the money is defined.
If you use HxD, you can go to "Search", and then "Find." For "Search for", you put in your amount of money. (In DATA_1, the amount of money is 225,823,070 and the amount of money is DATA_2 is 15,286,747) Still on the "Find" screen, with your money amount input, change "Datatype" to "Integer Number". For bitwidth, select "any", and for Endian-ness select Big Endian.
Now that you have your 4 bits of data selected, notice that in both DATA_1 and DATA_2 that the 2 bits directly before the money block is the same - 08 CE.
This is all I have for now... Any thoughts / intel on how to fully get every piece of info out of these saves?
Regarding pc decrypting.. apart from TDUDEC i haven't heard of any app for decoding pc tdu files. And TDUDEC doesnt seem to work on save games. works on the .cpr files ( like GamePC.cpr) but i tried it on save games and got nowhere..
Registered Member #1682
Joined: Thu Aug 01 2013, 07:11AM
From what I can tell, pc users are able to mod using external programs rather than directly editing the files. People that own a console version know more about how certain files work because consoles don't do well with encrypted files, therefore allowing users like me to understand them better. A lot of thongs in PLAYERSAVE should be left alone, it often breaks the game editing things other than money, xp, discovery etc. In theory you could also edit your "last position" to be somewhere else, but you would have to know the offset for that. You could also give cars to yourself, but it is simpler to just give yourself the money to buy the cars, that way a patch won't turn them into Miami Harris Mustangs. That's why nobody really delved into the file. Like me with the STI. It would be simpler to make a pc2xbox360 sti converter, but I would have to decrypt the pc sti file. So really it all comes down to how much time you can spend on something like that.
Registered Member #856
Joined: Mon Dec 03 2012, 07:25PM
theoretically speaking you can save your game move the save tour desktop (Original location of play) then load up the game and drive somewhere (NOT TELE FOR THAT COULD ALTER SOME BYTES) And save that and see what bytes where changed and wala! You have your current position bytes (THAT IS THEORETICALLY SPEAKING THOUGH)
Registered Member #1689
Joined: Fri Aug 02 2013, 02:39AM
The thing is, time in-game and last seen players and things f that nature are also saved each time I load up... So, that's a large problem when trying to pinpoint the source.
HOWEVER... I know a person, Crimsonkate, on PSN, that claims to have hexed in her own custom loaction and met other people online with her location. She gave me a picture, but I can't tell when it was taken or if it was edited. I've sent her a message, maybe she'll respond soon.l
Registered Member #856
Joined: Mon Dec 03 2012, 07:25PM
Crimsonkate... I think I have heard of them possiblly even play with them... If you haven't voice ip'd that person I think thats a dude from Canada I used to know... He even had a bunch of stickered bikes. He claimed to have memorized/know the Hex id's for stickers and just placed them on the sti file in the corresponding locations. Also a real good friend of mine back in the day was SZRT-ICE he was part of a really big clan called Sub-Zero-Racing-Team as far as I know he they are FAR ahead of us in terms of modding e.i walked out side of his car with a bunch of buddies and took a picture (saw this on his player card) I have no idea how he did it. He came to me asking if I knew how to edit the STI. files he was pretty much the guy who got me into modding. I owe him my whole modding career! I'm sure soon we will figure out the STI. problem.
Registered Member #1689
Joined: Fri Aug 02 2013, 02:39AM
Crimsonkate is a girl lol ^u^ and I was friends with her two buddies, forgot their names, but they were impressed to see me on Eden Island with no hex tools. That's cool that they got you started, I think you got me started... I just hopped on the forum and saw your 3 or so tutorials. BTW one of your tuts has more that 4k views